Basics

Name Jef Van Loon
Label Game Designer/Narrative Designer
Email casuallyjeffing@gmail.com
Url https://linktr.ee/casuallyjeffing
Summary I'm an aspiring game and narrative designer from Belgium with a passion for exploring new styles and developing fresh ideas. I have a particular interest in visually appealing, story-driven games, but above all, I'm eager to expand my horizons and to continuously learn new things.

Work

  • 2025.08
    -
    2025.09
    Narrative design and producing
    Ludum Elite
    I was initially brought on by Ludum Elite with plans to join as a Narrative Designer. During my time there, I was also given the opportunity to contribute to production tasks, expanding my experience beyond narrative work. Although unforeseen circumstances prevented the contract from being finalized, I truly valued the chance to collaborate with the team and contribute to the projects I worked on.
    • Creating the narrative backbone of their first game; DroneTanks
    • Designing the script for their first cinematic
    • Storyboarding the script for the cinematic
    • Participated in calls with the studio head on funding opportunities and key game design decisions
  • 2024.08
    -
    2024.09
    Internship as a narrative- and level designer
    Edge of Dusk
    During my internship at Edge of Dusk I was introduced to the game engine Godot. I also got to help build out the magnificent world and story of Strom Peregrine. I really got to explore my own interests in narrative design and even ended up creating the first Campaign, readable on their website!
    • Creating multiple prototypes using Godot
    • Narrative Design for Strom Peregrine
    • Creating the first Campaign
    • Visiting Gamescom
    • Getting a first taste of a real Indie Studio environment
  • 2023.12
    -
    2024.10
    Student Worker - Shop Assistant and Barkeep
    De Kolonisten
    De Kolonisten is a board- and cardgame store local to me. I often times held the store open on my own while a tournament was being played. I served both as the shopkeeper as well as the barkeep.
    • Multitasking
    • Independently keeping the store open
    • Building up relations with returning customers
    • Event support
  • 2023.01
    -
    2025.02
    SID-IN exhibitions : Informing potential new students about the school and course
    LUCA School of Arts
    For 3 years I was an informant for potential students at the SID-IN exhibition for LUCA School of Arts. I informed in several cities in Flanders, which made it possible for me to gain a deeper understanding of other courses within the university.
    • Public speaking
    • Collaboration and teamwork
    • Interpersonal Skills

Education

  • 2024.09
    -
    2025.06
    Master in the Audio Visual Arts
    LUCA School of Arts - Game Design
    Game Design
    • Internship
    • Polishing & Publishing
    • Master Project
    • Programming (GDScript)
    • Game Engines (Godot)
  • 2021.09
    -
    2024.06
    Bachelor in the Audio Visual Arts
    LUCA School of Arts - Game Design
    Game Design
    • Game Concept
    • 3D Visualization & Animation (Blender)
    • Programming (C#)
    • Game Engines (Unity)
    • Pre-Production
    • Production
    • Level Design
    • Storytelling for Games
    • Advanced Production
    • UX & UI Design
    • Game History
    • Marketing
    • Bachelor Project

Languages

Dutch
Native Speaker
English
Fluent
French
Proficient

References

Annemieke van Barlingen
Annemieke is the lead artist of Edge of Dusk and the creative mind behind Blue Fern Arts. She supervised me during my internship and we shared many creative brainstorms. Email : annemieke@edgeofdusk.com
Robert van Barlingen
Robert is a very talented software developer and was one of my supervisors at Edge of Dusk. He helped me understand the workflow of Godot and we prototyped multiple level sequences together. Email : robert@edgeofdusk.com