Basics
| Name | Jef Van Loon |
| Label | Game Designer/Narrative Designer |
| casuallyjeffing@gmail.com | |
| Url | https://linktr.ee/casuallyjeffing |
| Summary | I'm an aspiring game and narrative designer from Belgium with a passion for exploring new styles and developing fresh ideas. I have a particular interest in visually appealing, story-driven games, but above all, I'm eager to expand my horizons and to continuously learn new things. |
Work
-
2025.08
-
2025.09Narrative design and producing
Ludum Elite
I was initially brought on by Ludum Elite with plans to join as a Narrative Designer. During my time there, I was also given the opportunity to contribute to production tasks, expanding my experience beyond narrative work. Although unforeseen circumstances prevented the contract from being finalized, I truly valued the chance to collaborate with the team and contribute to the projects I worked on.
- Creating the narrative backbone of their first game; DroneTanks
- Designing the script for their first cinematic
- Storyboarding the script for the cinematic
- Participated in calls with the studio head on funding opportunities and key game design decisions
-
2024.08
-
2024.09Internship as a narrative- and level designer
Edge of Dusk
During my internship at Edge of Dusk I was introduced to the game engine Godot. I also got to help build out the magnificent world and story of Strom Peregrine. I really got to explore my own interests in narrative design and even ended up creating the first Campaign, readable on their website!
- Creating multiple prototypes using Godot
- Narrative Design for Strom Peregrine
- Creating the first Campaign
- Visiting Gamescom
- Getting a first taste of a real Indie Studio environment
-
2023.12
-
2024.10Student Worker - Shop Assistant and Barkeep
De Kolonisten
De Kolonisten is a board- and cardgame store local to me. I often times held the store open on my own while a tournament was being played. I served both as the shopkeeper as well as the barkeep.
- Multitasking
- Independently keeping the store open
- Building up relations with returning customers
- Event support
-
2023.01
-
2025.02SID-IN exhibitions : Informing potential new students about the school and course
LUCA School of Arts
For 3 years I was an informant for potential students at the SID-IN exhibition for LUCA School of Arts. I informed in several cities in Flanders, which made it possible for me to gain a deeper understanding of other courses within the university.
- Public speaking
- Collaboration and teamwork
- Interpersonal Skills
Education
-
2024.09
-
2025.06Master in the Audio Visual Arts
LUCA School of Arts - Game Design
Game Design
- Internship
- Polishing & Publishing
- Master Project
- Programming (GDScript)
- Game Engines (Godot)
-
2021.09
-
2024.06Bachelor in the Audio Visual Arts
LUCA School of Arts - Game Design
Game Design
- Game Concept
- 3D Visualization & Animation (Blender)
- Programming (C#)
- Game Engines (Unity)
- Pre-Production
- Production
- Level Design
- Storytelling for Games
- Advanced Production
- UX & UI Design
- Game History
- Marketing
- Bachelor Project
Languages
| Dutch | |
| Native Speaker |
| English | |
| Fluent |
| French | |
| Proficient |
References
| Annemieke van Barlingen | |
| Annemieke is the lead artist of Edge of Dusk and the creative mind behind Blue Fern Arts. She supervised me during my internship and we shared many creative brainstorms. Email : annemieke@edgeofdusk.com |
| Robert van Barlingen | |
| Robert is a very talented software developer and was one of my supervisors at Edge of Dusk. He helped me understand the workflow of Godot and we prototyped multiple level sequences together. Email : robert@edgeofdusk.com |